I changed some stuff. Instead of arabesque on belt i did something i saw in Prince of Persia movie on character played by Alfred Molina. Some detail was added to leather parts, so they look more like leather and less like cardboard.
I had idea for this character in my head for a while and finally decided to do something with it. As you can see head is based on concept done by Laurel D. Austin for game "Brink". I'm a little late for this party, I know. ;) Rest of the model is based on various photos and concept art.
This is highpoly model. I know I could add a lot more detail here and there, but now I'm going to move on to retopo and textures to make it a realtime model.
Software used for now: Maya, Zbrush, Marvelous Designer, Keyshot.
This image is inspired by Juan Rayos’s videos with Longboard Girls Crew.
I was watching them over and over, because they got everything - beautiful shots of my beloved Spain, great soundtrack, and last but not least cool girls having fun riding on longboards!
You can find those videos here:
My workflow was really straight forward. Modeling in Maya, some corrective sculpting in Mudbox, textures in Photoshop and Mudbox, rendering in Arnold, some simple compositing in Fusion and little final touches in Photoshop once again.
I was really lucky, that Arnold came up before I was finishing this image. I decided to give it a try, and I’m still impressed how amazing this rendering engine is. It is easy to setup and produces great results with minimum effort and without any technical knowledge. ;)
I’ve used textures from:
cgtextures.com, hdrlabs.com, spectrumtextures.com, koi-blog.com
I hope you like it. :)
Fun fact: while working on this image, I bought a longboard and started riding! ;)