Friday, 23 October 2015

Recent works

You can follow me on Artstation:
http://www.artstation.com/artist/luki









Monday, 15 December 2014

Flat shading girl on Sketchfab

I thought that i will upload that model to Sketchfab, so there it is.



    Girl
    by Luki
    on Sketchfab


Tuesday, 9 December 2014

Nomad Warrior finished

This character was made to test PBR workflow, the metalness approach. Head is based on L.D Austin's concept art for "Brink", rest of the body was inspired by various concepts and photos. 
Base modeling was done in Maya, sculpting in Zbrush and Mudbox at the start of the head, clothes were simulated with Marvelous designer and textures done with Quixel Suite. Rendered in Marmoset.





Tuesday, 25 November 2014

Nomad warrior

I changed some stuff. Instead of arabesque on belt i did something i saw in Prince of Persia movie on character played by Alfred Molina. Some detail was added to leather parts, so they look more like leather and less like cardboard.


Sunday, 16 November 2014

2 more renders



Some kind of nomad warrior

I had idea for this character in my head for a while and finally decided to do something with it. As you can see head is based on concept done by Laurel D. Austin for game "Brink". I'm a little late for this party, I know. ;) Rest of the model is based on various photos and concept art.
This is highpoly model. I know I could add a lot more detail here and there, but now I'm going to move on to retopo and textures to make it a realtime model.
Software used for now: Maya, Zbrush, Marvelous Designer, Keyshot.




Monday, 24 March 2014

Longboard Girl

This image is inspired by Juan Rayos’s videos with Longboard Girls Crew.
I was watching them over and over, because they got everything - beautiful shots of my beloved Spain, great soundtrack, and last but not least cool girls having fun riding on longboards!
You can find those videos here:
http://vimeo.com/juanrayos/videos

My workflow was really straight forward. Modeling in Maya, some corrective sculpting in Mudbox, textures in Photoshop and Mudbox, rendering in Arnold, some simple compositing in Fusion and little final touches in Photoshop once again.

I was really lucky, that Arnold came up before I was finishing this image. I decided to give it a try, and I’m still impressed how amazing this rendering engine is. It is easy to setup and produces great results with minimum effort and without any technical knowledge. ;)


I’ve used textures from:
cgtextures.com, hdrlabs.com, spectrumtextures.com, koi-blog.com

I hope you like it. :)

Fun fact: while working on this image, I bought a longboard and started riding! ;)







Monday, 14 October 2013

Work in progress 26

I started work on this character in april 2012, but i got bored (well, well, well, who would have thought). I didn't and i wont finish it, but recently i'm very into post-production that makes renders more 2d-traditional-techniques-like and i took this image to work with . So, although this image is basically early work in progress with some fancy (and actually quite cheap and fast work-wise) post-process, i'm showing it anyway.
Background is recycled from that unfinished short i wrote about some time ago.

Friday, 2 August 2013

Kubuś

Character I did in 2011 for juice commercial. I did modeling and texturing. Hair and rendering by Rafał Hajnc.

Thursday, 25 July 2013

Story of another unfinished short

Back in 2009 Patryk Habryn and I started a project. We wanted to make short story about a dog living in small town, and his dreams. It supposed to be small and simple movie, but quite soon we found it growing to size that was really hard to handle by just the two of us. Finally we had to stop working on it, and although it wasn't entirely our decision (we were working in a studio and had other commitments than work only on a project that will not bring any money, at least directly), I still think that we should push harder and finish it.

Images shown here are WIP. Or rather was, there wasn't any progress since 2009. ;) We did them to see if this is gonna work at all, our style of modeling, texturing, rendering. And to keep us motivated. From time to time you have to do a render that doesn't push project any further, but it helps to see what it's gonna look like at the end. ;)

I was responsible for modeling, texturing, lighting, render setup, and some compositing.
Background in the image below is taken from some Disney movie, I did it just to see how it works with something else than black shape. It would be not used in our short of course.


Background buildings.
Background props


Maybe later I'll post more pictures of props.