This character was made to test PBR workflow, the metalness approach. Head is based on L.D Austin's concept art for "Brink", rest of the body was inspired by various concepts and photos.
Base modeling was done in Maya, sculpting in Zbrush and Mudbox at the start of the head, clothes were simulated with Marvelous designer and textures done with Quixel Suite. Rendered in Marmoset.